B.A. Robinson for the Ontario Consultants on Religious Tolerance compiled the following list:
- Michael Stackpole calculated expected suicide rates by gamers during the early years of Dungeons and Dragons. He used BADD's estimate of 4 million gamers worldwide. Assuming that fantasy role game playing had no effect on youth suicide rate, one would have expected about 500 gamers would have committed suicide each year. As of 1987, BADD had documented an average of 7 per year. It would appear that playing D&D could be promoted as a public health measure, because it would seem to drastically lower the suicide rate among youth.
- Suzanne Abyeta & James Forest studied the criminal tendencies of "gamers" and found that they committed fewer than average numbers of crimes for individuals of the same age.
- The Association of Gifted-Creative Children of California surveyed psychological autopsies of adolescent suicides and were unable to find any that were linked to these games. Their National Association has endorsed Dungeons and Dragons for its educational content.
- The American Association of Suicidology, the Center for Disease Control, and Health & Welfare (Canada) have conducted extensive studies into teen suicide. They have found no link to fantasy role-playing games.
- Dr. S. Kenneth Schonbert studied over 700 adolescent suicides and found none which had fantasy role-playing games as a factor.
- The Committee for the Advancement of Role-Playing Games has investigated every suicide or criminal case that BADD advanced, and has been unable to find any caused by role-playing games.
To me this strongly suggests that the claims that role-players are more likely to commit suicide, and that they are more likely to commit crimes of any sort, is simply incorrect.
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