Magic Stats Tables

The following tables are all sourced from Mage 2nd edition, and in general, most of the magic will follow the second edition rules. However, resonance (which was mentioned in 2nd but not described) will be used in the game. 

Correspondence Ranges

Successes Range Connection
1 Line of sight Blood relation or body sample
2 Very familiar (home, office, etc.) Best friend; prized possession
3 Familiar (local mail) Co-worker; possession
4 Visited once Acquaintance; Anything used once
5 Saw or heard about it Stranger; item touched once
6 Anywhere on Earth No connection

Magic Difficulties

Note: Max modifier is +/- 3

Activity Modifier
Researches lore on subject before using magic -1 to -3 (ST decides)
Has item resonating with targets essence (sympathetic magic) -1 to -3
Near a node -1 to -3
Uses a unique or special focus for the magic -1
Uses focus without needing it -1
Extra time spent on magic -1
Spending a point of quintessence -1 per point (max 3/turn)
Using Tass with appropriate resonance -1
Using Tass with opposed resonance +1
Fast Casting +1
Distant or hidden subject +1
Mage distracted +1 to +3
Mage in conflict with Avatar +1 to +3
Domino effect +1 to +3
Monumental feat (e.g. pulling moon from orbit) +1 to +3

Magical Damage and Duration

Successes Damage Duration
1 none one turn
2 successes one scene
3 successes x 2 one day
4 successes x 2 one story
5 successes x 2 six months
6+ successes x 3 ST decides

Notes:

  • Forces add one success when used for inflicting damage e.g. 3 successes gives 8 damage: (3+1)*2
  • Mind subtracts one success when used for inflicting damage.
  • Direct Entropy attacks do no damage at all until level four (sphere level four), but incidental attacks (crumbling walls, etc.) inflict normal damage.

 

Magical Feats

Successes Feat Description
1 Simple Feat Changing the colour of your own eyes, lighting a candle, using Mind magic to sense someone nearby, conjuring a business card.
2 Standard Feat Changing your own shape, causing an oil lamp to explode, influencing someone's mood with Mind magic, conjuring a ball of flame.
3 Difficult Feat Transforming into something bigger or smaller than yourself, igniting a gasmain, deep-reading someone's mind, conjuring a chainsaw.
4 Impressive Feat Changing someone else's shape, blowing up a house, taking over someone's mind, conjuring a car, making yourself disappear.
5-10 Mighty Feat Turning someone into sludge, incinerating an armoured tank, obliterating someone's mind, conjuring a mythic beast, making all furniture in a room disappear.
10-20 Outlandish Feat Turning a room full of people into sludge, igniting a warships weaponry, Mind-controlling a horde of madmen, conjuring a demon, making a mansion disappear.
20+ Godlike Feat Making a skyscraper disappear, finding one particular person in New York using Mind magic, summoning a horror from the Deep Umbra, levitating a mountain, creating a Horizon Realm.

Sphere Effects

Correspondence

Level Effects
1 Immediate spatial perceptions
2 Sense space, touch space
3 Pierce space, seal gate, co-locate perception
4 Rend space, co-locate self
5 Mutate localities, co-location


 

Entropy

Level Effects
1 Sense fate & fortune
2 Control probability
3 Affect predictable patterns
4 Affect life
5 Affect thought


Forces

Level Effects
1 Perceive forces
2 Control minor forces
3 Transmute minor forces
4 Control major forces
5 Transmute major forces


 

Life

Level Effects
1 Sense life
2 Alter simple patterns, heal self
3 Alter self, heal life, transform simple patterns, create simple patterns
4 Alter complex life patterns, transform self
5 Transform complex life patterns, create complex life patterns, perfect metamorphosis


Matter

Level Effects
1 Mater perceptions
2 Basic transmutation
3 Alter forms
4 Complex transmutation
5 Alter properties


 

Mind

Level Effects
1 Sense thoughts and emotions, empower self
2 Read surface thoughts, mental impulse
3 Mental link, walk among dreams
4 Control conscious mind, astral projection
5 Control subconscious, forge psyche


Prime

Level Effects
1 Etheric senses
2 Weave odyllic force, fuel pattern
3 Channel quintessence
4 Expel base energy
5 Alter flow


 

Spirit

Level Effects
1 Spirit sight, spirit sense
2 Touch spirit, manipulate gauntlet
3 Pierce gauntlet, rouse & lull spirit
4 Rend gauntlet, seal breach, bind spirit
5 Forge ephemera, outward journeys


Time

Level Effects
1 Time sense
2 Past sight, future sight
3 Time contraction, time dilation
4 Time determinism
5 Future travel, time immunity
   

 

Spirit Gauntlet Difficulty

Area Difficulty Successes needed
Node 3 1
Deep wilderness 5 2
Rural countryside 6 3
Most urban areas 7 4
Downtown 8 5
Technocratic lab 9 5

Time Effects

Note: These do not affect the magic duration chart, this table covers the specific time span covered by a time effect rather than a general effect.

Successes Effect Time Span
1 Within a year
2 Five years
3 20 years
4 50 years
5 100 years
6 500 years
10+ 1000+ years