Tools of the Game

To actually play the game there are a number of tools that players must familiarise themselves with. They are:

Chat

Occasionally, Honor's Hand will be played in a real time chat session. This will usually be because the characters are involved in an extended period of combat (or similar activity) where everyone's actions must be tracked to a granularity of a few seconds.

Access

To access the chat select: "Game Connect" from the player's area. Only players have access to the chat itself, however the chat sessions will be logged, broken up, and posted to the discussion group to keep it consistent.

Making Rolls

Characters will be expected to follow the same procedures for dice rolls in the chat as for the discussion groups, i.e.: using the dice roller and rolling code form.

When using the chat I recommend you have an extra browser window open on both locations. Then you can just refresh the window when you need to use it.

Posts

In general posts to the chat should follow the same guides lines as those for the discussion groups.

However, due to the interactive nature of chatting, both in character and out of character posting is allowed - to attempt to use the OOC list in the middle of a chat would slow things down too much.

When making an out of character comment in the chat please enclose it in a bracket of some sort, for example: "[ ] , or { } , or < >". You may use whichever one you prefer.

Discussion Groups

Honor's Hand is classified as a PBEM (play by email), however it is arguably more correct to call it a play by discussion group for that is where the majority of game takes place.

Access

To access the discussion group: select "Game Connect" from the players area or "View The Game" from the game area for read only access to the discussion groups.

Posting

The posts to the discussion group should be organised into threads, where each thread is one round*. Each post in the thread should be considered a characters turn for that round. If a character is making multiple turns on one round, then there should be multiple posts, however the descriptions should include how the character is managing to act so fast. The usual penalties (as described in Mage Revised) for multiple actions also apply. If a character is involved in an action that lasts several rounds then there should be a post in each thread reminding everyone what the character is doing, for example: "Joe is still assembling the rocket launcher".   * A round is defined as: the actions that the characters make in parallel during a time interval, the duration of which is normally a few minutes. However, for combat the duration is approximately five seconds.

Threads

Each thread (or round) will normally be started by me, where I describe the scene and the results of any actions the characters might have made in the previous round. Each player then replies to my post, describing their characters actions for that round.

From time to time I might reply to a players post, for example: to describe more of the scene or answer a question. In such cases the players waiting for the information should reply to my second post.

A thread is finished when all players have posted their characters actions.