| The debate
over video games' effects intensified recently as they were attacked
by several medical authorities for their "violent scenarios" and
"graphically aggressive themes." Surgeon General C. Everett
Koop charged that video games produce "aberrations in childhood
behavior" and that the object of most arcade classics is to
"eliminate, kill, destroy." Only days before, the National
Coalition on Television Violence (NCTV), a Washington-based watchdog
group that has monitored TV shoot-'em-ups, movies and Saturday
morning cartoons, announced it was launching a new campaign against
video game violence.
NCTV has asked the Federal Trade Commission to ban video game
advertisements, claiming they are deceptive. And Dr. Thomas
Radecki, the NCTV chairperson, told VIDEO GAMES in an
interview that "concerned public interest groups and psychologists
should be allowed to go on the air and caution people as to their
harmful effects."
Radecki, a psychiatrist at Southern Illinois University, charges
that "video games teach a violent reaction in a crisis
situation.: In Berzerk, he wrote in an NCTV press release,
"You're a stick figure with a handgun; the object is to kill as many
other stick figures as possible, before they kill you. This
type of role-playing practice is certain to have long-term harmful
effects on the player; it teaches violent reactions. These
games are training the next generation of Americans to be even more
violent than our current generation, already the most violent in
American history." |
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About Berzerk, NCTV Chairman Radecki
says: "This type of role-playing practice is certain to
have long-term harmful effects on the player; it teaches
violent
reactions." | |
| While Radecki concedes no hard
evidence exists linking video game playing, at home or in the
arcades, to increased violent behavior, he believes research
will soon catch up with the industry. "The effects of
movie and TV violence on audiences' aggressive behavior have
been shown in 750 research projects," he said in the
interview. "Scientists I've talked with in the research
community are nearly unanimous in the opinion that video game
violence will prove no different than that in all other forms
of media.
"Certainly," he continues, "if the U.S. Army trains
recruits on Battle Zone, they're trying to teach the reactions
to perform the task at hand, |
which is to drive tanks.
Pac-Man has a violent theme, but it's rather abstract- and
we'd expect it to have less influence toward violence than
Battle Zone or Berzerk. I guess shooting at rocks is
okay; most of the action in Asteroids is non-violent.
But every once in a while a spaceship comes on the screen, and
you're supposed to shoot at it. If not for that
spaceship, we probably wouldn't object to Asteroids. We
think sports games, quiz games that involve the mind, driving
games that involve negotiating a terrain are all acceptable,
but not chase games with hostile intent.
"There are many exciting problems in life that have one
dealing with different situations. How about
games | |